|Description||Conjurers are specialist mages who concentrate their studies in the|
mastery of movement. They are adept at transporting themselves and other
creatures, as well as items and entire armies with their powerful spells.
So adept are they at conjuration that they gain all known conjuration
spells, including some which only the conjurers may understand.
The Conjurer may lack Transmutation abilities, but he does not miss
that strange magic. After all, it's always better to be yourself,
wherever you might find yourself.
|Qualifications||Intelligence 9+. Disallows Clockworks and Tozols|
|Practices||6 +(Wisdom/6)+4 per level|
|Training Points||3 +1 per level|
|Hit Points||20 +(Con/5)+1d8 per level|
|Mana||100 +(Int/3)+1d6 per level|
|Movement||100 +(Str/18)X8 per level|
|Attack Skill||+(Int,18,22,25) per level|
|Damage Bonus||+1 damage per 30 level(s)|
|Max-Stat Bonus||Intelligence (27), Others (20)|
|Other Bonuses||At 5th level, receives bonus damage from Conjuration as levels advance. At 10th level, receives double duration on your Conjuration magic, and half duration from malicious Conjuration magic.|
|Weapons||Must use daggers, staves, or natural weapons.|
|Armor||Must wear cloth, vegetation, or paper based armor.|
|Other Limitations||Unable to cast Transmutation spells. Receives penalty damage from Transmutation as levels advance. Receives double duration from malicious Transmutation magic, half duration on other Transmutation effects.|
|Starting Equipment||a wooden quarterstaff|
|Qualifying Races||Akyian Burmecian Centaur Curelian Cutebold Cyral Doll Dwarf Elf Ezilot Felnier Garden Lamia Gnoll Goblin Half Elf Human Kaprid Kenku Kitsune Kobold Lagomorph Lamia Lian Sklix Lohrke Lumera Miklik Moogle Nedynvor Neumono Nevrean Olao Orc Pidoti Pit Lamia Prairie Burmecian Sakeet Seraph Shade Carcharon Sheeple Slime Tezakian Ulstranian Giant Umbral|
|Languages||Akaysi Common Cyral Language One Draconic Drowish Dwarven Elvish Fey Gigantic Gnomish Goblinese Ignan Nevrean Orcish Sergalese Sergalic Sign Language|